Well played, CCP.
Your DEVs/balancing team apparently have the reasoning ability of small children so I'll put this in terms they will understand.
**********
"Once upon a time there were three little miners. They ventured into the big wide world to earn their fortunes.
The First Little Miner went to Jita and fit his Hulk with Cargo Expanders.This way, he could AFK mine with a minimum of effort and fuss. It left the miner plenty of freetime to daydream, jerk off, and watch Japanese Anime while earning ISK.
....Then along came the Big Bad Ganker in a Catalyst, saying "Little miner, little miner, I'm going to ******* do you in."
The first miner, predictably, was tabbed out and said nothing.
So the Ganker loaded and overheated and blew the Hulk in, and splattered the pod, too.
The Second Little Miner went to Jita, bought MLU's and a hauler.This way, he could mine faster than anyone else - and become quite wealthy in no time. It was a bit more work, of course, but he kept himself entertained chatting in local with his neighbors.
...Then along came the Big Bad Ganker, in a Tornado, saying "Little miner, little miner, I'm going to ******* do you in."
The second miner, said "Not by the hair of my chinny, chin chin," aligns, and turned on his Small Booster II.
So the Ganker loaded and overheated and blew the Hulk in. The frightened miner flees in his pod, broke, but alive.
The Third Little Miner went to Jita and fit his Hulk with a DCII, MSE, Invulnerability Fields, and Shield Extender Rigs. Wisely, he sets his Hulk to orbit a nearby asteroid, and always kept an wary eye on his surroundings.
...Then along came the Big Bad Ganker, in a T2 Talos, saying "Little miner, little miner, I'm going to ******* do you in."
The Third miner chuckles to himself, overheats his Invulnerability Fields and aligns to the nearest station.
So the Ganker loaded, and overheated,
and simply CANNOT blow the Hulk in.Defeated, the ganker slinks off in his pod, and the smart little Miner scoops the Talos wreckage and sells it for a tidy profit."
THE END**********
Cargo Hulk, Yield Hulk, Tank Hulk, those were the choices - all with drawbacks.
Cargo - for a Hybrid Exhumer/Hauler, with a risky AFK 'cruise control' option.
Yield - to maximize returns with friends providing transport.
Tank - 30-40K EHP to discourage/thwart gankers.
(and really, one could still put up a reasonable tank on either Cargo or Yield fit Hulks, if they used the mid-slots....

)
But choices are dangerous things. Given the choice, miners will take cargo/yield every time - and then throw a tantrum when they are ganked. The rare, clever miner who tanked his Hulk; well, he weathered the storm - and reaped the benefits as mineral prices rose.
But throw that out the window, just give the whining miners all three. Notice how CCP put quite a bit of care into saving miners from their own bad choices.
This is more than a buff - this is CCP acknowledging that miners, as a group, are too stupid to make the correct fitting choices.Step 1: Idiot miners don't even use the slots they have - so slap stupid amounts of EHP directly to the hull, rather than give them additional slots/PG or CPU. Frigate-size Skiff, Orca EHP. Really?
Step 2: Idiot miners keep sacking their EHP with Cargo Expanders - so make Cargo Expanders pointless with the Ore Bay.
(And I doubt the DEVs will get around to fixing the 'special cargo bays don't drop loot' bug, either - simply because fixing THAT bug would benefit the wrong kinds of players, I suppose.....)
So, good game, CCP.
Good to know we are still steaming, full speed ahead! - towards Hello-Kitty highsec, a paradise for bots and stupidass gameplay. Hard to hear myself say it, but I'm now officially nostalgic for the days of Incarna and WiS development. At least back then, the DEVs were merely wasting their own time.
